# FRVR SDK > One JavaScript SDK that integrates ads, in-app purchases, analytics, auth, storage, social, leaderboards, tournaments, notifications, and more into HTML5 games — and then adapts per distribution channel (Facebook Instant, Google Play, iOS WebView, Samsung, Xiaomi, web portals). Available as a web SDK plus thin wrappers for Unity (WebGL exports), Cocos Creator, and Construct 3. FRVR's release pipeline injects the correct channel bundle per platform — developers don't pick it themselves. ## Start here - [Overview](https://docs.frvr.com/start/overview/): What the SDK is, how core + channel packages fit together, and how configuration is injected by FRVR per release. - [Pick your engine](https://docs.frvr.com/start/pick-your-engine/): Web / Unity / Cocos / Construct 3 — pick the integration path that matches your stack. - [Configuration](https://docs.frvr.com/start/configuration/): Every field in `FRVR.config`. FRVR usually generates this for studios. - [Environments](https://docs.frvr.com/start/environments/): dev / beta / prod modes. - [Try it live](https://docs.frvr.com/try/): Every SDK module, running in the browser via the dev channel. ## Web SDK (JavaScript) - [Web quickstart](https://docs.frvr.com/engines/web/quickstart/): Load the two `