Web / JavaScript
HTML5 games (PixiJS, Phaser, plain Canvas, WebGL). → Web quickstart
Web / JavaScript
HTML5 games (PixiJS, Phaser, plain Canvas, WebGL). → Web quickstart
Unity
C# games exported to WebGL. → Unity quickstart
Cocos Creator
Cocos Creator games built for web. → Cocos quickstart
Construct 3
Construct 3 games built for web. → Construct 3 quickstart
Monetization
Players
Auth, consent, deep‑link entry points. Auth · Consent · Entry point
Data
Analytics, local & cloud storage. Analytics · Local storage · Cloud storage
Social
Friends, leaderboards, tournaments, challenges. Social · Leaderboards · Tournaments
Certification requirements
What every build must do to pass review, globally and per channel. → Requirements overview
Channels
What FRVR’s pipeline injects per platform, and the per‑channel feature matrix. → Channels reference
For local development, load the dev SDK — a single file that stubs ads, IAP, storage, and more so you can click through flows without a live provider:
That’s your full local integration. You do not pick a production channel bundle — FRVR’s build pipeline injects the right one (Facebook Instant, iOS, Android, Samsung, Xiaomi, …) for each release. See Channels.
Every module page on this site has a live demo — click around, inspect what happens.