Notifications (Unity)
FRVRSDK.Notifications schedules a remote push / chatbot message to be delivered later — the classic “come back tomorrow” retention prompt. Facebook Instant is the primary target on the Unity wrapper; other channels may no‑op.
Check availability
Section titled “Check availability”Subscribe (opt the player in)
Section titled “Subscribe (opt the player in)”The player has to consent to receive messages from the channel. Subscribing is free once CanScheduleMessages says yes:
Show your “Remind me tomorrow” toggle only after CanScheduleMessages is true; call SubscribeScheduleMessages the first time the player turns the toggle on.
Schedule a message
Section titled “Schedule a message”When the player taps through the push, your game receives the payload string in its entrypoint data — route the player into the correct screen there.
Full flow
Section titled “Full flow”Related
Section titled “Related”- Local notifications and payload deep‑linking: Web SDK notifications.