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Downloads

Everything below is served from this site (not from Notion, Google Drive, or Dropbox). Right‑click → Save As, or fetch programmatically.

In your source, you only ever reference the core SDK plus the dev channel (for local testing). FRVR’s release pipeline automatically injects the correct production channel bundle (Facebook Instant, iOS, Android, Samsung, Xiaomi, …) when each platform build is cut. See Channels.

FileTarget
frvr-sdk.min.jsModern browsers (default)ES2017
frvr-sdk.es6.min.jsES2015 baseline
frvr-sdk.ie.min.jsIE11 legacy
frvr-channel-dev.min.jsLocal development channel

Engine‑specific wrappers that expose the SDK to non‑web runtimes.

PluginLatestNotes
Unityfrvr_sdk1010.unitypackage (v1.010)See the Unity quickstart.
Cocos Creator 3.xfrvr-sdk-cocos-3.x.zipCocos Creator 3.8.0+. See the Cocos quickstart.
Cocos Creator 2.4.xfrvr-sdk-cocos-2.4.zipLegacy Cocos Creator 2.4.x line. README inside the zip.
Construct 3frvr-construct-1.0.0.10.zip (v1.0.0.10)See the Construct 3 quickstart.

These are direct downloads. Plugins are never distributed via Notion, Drive, or Dropbox.

These are what FRVR’s pipeline injects per platform. You don’t load them directly in your source; they’re listed here for reference and debugging. If you’re self‑hosting the SDK on a private CDN for a special deployment, talk to your FRVR contact first.

ChannelFiles
Webfrvr-channel-web.min.js · es6 · ie
Facebook Instantfrvr-channel-facebook-instant.min.js · es6 · ie
Facebook Roomsfrvr-channel-facebook-rooms.min.js · es6
Google Playfrvr-channel-google-play.min.js · es6
iOSfrvr-channel-ios.min.js · es6
Samsung Galaxy Storefrvr-channel-samsung-galaxy.min.js · es6
Samsung Instant Playfrvr-channel-samsung-instant-play.min.js · es6
Xiaomi QuickGamefrvr-channel-xiaomi.min.js · es6

These downloads exist for inspection, emergency mirroring, and plugin installation. For normal development, load the SDK off the FRVR CDN (https://cdn.frvr.com/…) rather than these docs-site URLs, so updates propagate automatically.

For production, FRVR’s release pipeline ships the SDK bundled into the game zip; you don’t self‑host. See CDN & bundles.