string saveJson = JsonUtility.ToJson(gameState);FRVRSDK.Data.SetCloudItem("save", saveJson, result => Debug.Log($"saved: {result}"));FRVRSDK.Data.GetCloudItem("save", value =>{ if (string.IsNullOrEmpty(value)) return; var state = JsonUtility.FromJson<GameState>(value); LoadState(state);});FRVRSDK.Data.RemoveCloudItem("save", result => { });string[] keys = { "save_v1", "legacy_key" };FRVRSDK.Data.RemoveCloudItems(keys, result => { });