Channel characteristics (Cocos)
Different channels allow different things: some let you open external links, some don’t; some support browser navigation, some trap the player inside the game. Read these flags before you wire a UI that depends on them.
The flags
Section titled “The flags”Typical use
Section titled “Typical use”External links
Section titled “External links”Common “no external links” channels: Facebook Instant, some cloud‑streaming platforms. Common “yes external links” channels: web portals, native wrappers.
Navigation
Section titled “Navigation”Why bother?
Section titled “Why bother?”Hardcoding a “Privacy Policy” button that fails silently on half your channels is worse than making the UI channel‑aware. These flags let you ship the same build everywhere and adapt at runtime.